Unity at GDC 2022
Mar 
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25
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Dany Ayoub, Senior Technical Artist, Unity

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Dave Ruddell, Manager, XR Input & Interactions, Unity

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Andrew Bowell, Senior Director, Product Management

 

Oddur Magnusson, CTO, Klang Games

 

Lauren Frazier, CTO & Co-Founder, Ramen VR

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West Hall 3001 / 3003

Unity at GDC 2022

March 21–25, 2022 | San Francisco, CA

November 
18
, 
9:00am 
PST
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               Filter by date

Monday, March 21

9:30 AM - 10:30AM

The Unity roadmap for 2022

We’re kicking off our GDC 2022 Developer Summit with a rundown of the upcoming releases of Unity. Come join us to hear how we focused on productivity and performance to give you the most productive game creation process. Attending this session will prepare you for Unity’s Developer Summit and preview some upcoming talks and releases you’ll see in the near future. Be sure to come see us to continue the conversation at our booth on the expo floor. We’re excited about what you’ll do with this latest iteration of our Unity engine, and even more excited to show you what’s coming up. Don’t miss out!

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Andrew Bowell, Senior Director, Product Management, Unity

James Stone, Senior Manager, Product Management, Unity

 

 

Location

Moscone, West Hall 3001

Session Type

Unity Developer Summit

10:50 AM - 11:50 AM

The path to leveraging DOTS in production

The Data-Oriented Technology Stack (DOTS) is an experimental development meant to extend the Unity platform capabilities and enable creators to build more ambitious games. This session explores the lessons learned from early adopters of DOTS, then addresses how Unity plans to transition this promising technology from experimental development to a released set of fully supported tools for the production of your games.

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Laurent Gibert, Senior Manager, Product Management, Unity

Lauren Frazier, CTO & Cofounder, Ramen VR

Jonas De Maeseneer, Programmer, Electric Square

 

Location

Moscone, West Hall 3001

 

Session Type

Unity Developer Summit

1:20 PM - 2:40 PM

Making beautiful cross-platform content with URP

This session offers a deep dive into how to use and configure the Universal Render Pipeline (URP) and its diverse scalable features to achieve performant but beautiful visual content on each target platform.

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Felipe Lira, Senior Manager, Graphics Engineering, Unity

Jonas Mortensen, Technical Artist, Unity

 

 

Location

Moscone, West Hall 3001

Session Type

Unity Developer Summit

3:00 PM - 3:30 PM

Version Control for game developers

Developing games is challenging in unique ways. However, many game developers continue to rely on development tools that were designed and built for standard development use cases, and this forces their teams to wait on unresponsive tools, collaborate using inefficient workflows, and suffer through avoidable development delays along the way. This session explores the future of version control and DevOps at Unity, and it showcases future improvements being developed to tailor components like Plastic SCM to address the issues unique to creating games.

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Michael Saver, Senior Product Marketing Manager, Unity

Marie-Christine Babin, Senior Technical Product Manager, Unity

Neha Khalwadekar, Technical Product Manager, Workspace, Unity


Location

Moscone, West Hall 3001

Session Type

Unity Developer Summit

3:50 PM - 4:20 PM

The future of .NET and Unity

In this session, you’ll learn what’s new and upcoming for the scripting backend in Unity, including changes planned for the goals of maximizing performance, providing better debugging capabilities, and delivering long-term stability.

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Josh Peterson, Senior Manager, Software Engineering, Unity

 



 

Location

Moscone, West Hall 3001

Session Type

Unity Developer Summit 

4:40 PM - 5:10 PM

How Unity Gaming Services addresses unsolved problems in gaming

Unity launched a new unified platform last year called Unity Gaming Services, dedicated to helping you to better build, launch, and operate multiplayer games. The goal is to take care of the mechanics behind the scenes, so your team can focus on the fun. We’ll dive into the core problems we hear from studios across the industry, post-COVID trends we expect in the future, and how Unity’s plans help you stay ahead of the curve.

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Joanna Van Gansen, Senior Director, Product Management, Unity

Khaled Abdel Rahman, Director, Technical Product Management, Unity

 

 

Location

Moscone, West Hall 3001

Session Type

Unity Developer Summit

5:30 PM - 6:30 PM

From creation to connection: What’s new for multiplayer gaming at Unity

One of Unity's goals for 2022 is to democratize multiplayer game development – providing the tools, resources, and education required to hit the ground running with development. Join us to learn about all the new tools available for game devs to make their multiplayer dreams a reality. We'll provide an introduction to Netcode for GameObjects for creating your game, an overview of Multiplay and Relay to connect your players, and a run-through of Matchmaker and Lobby to empower players to play together. Additionally, we will cover different multiplayer genres and how you can use these services together to provide the best player and developer experience.

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Caleb Atwood, Senior Software Engineer, Unity

Dan Richards, Senior Software Engineer, Unity

Stuart Macfarlane, Technical Product Manager, Unity

Samuel Bellomo, Senior Netcode Developer, Unity

 

Location

Moscone, West Hall 3001

Session Type

Unity Developer Summit

3:00 PM - 3:30 PM

Version Control for game developers

Developing games is challenging in unique ways. However, many game developers continue to rely on development tools that were designed and built for standard development use cases, and this forces their teams to wait on unresponsive tools, collaborate using inefficient workflows, and suffer through avoidable development delays along the way. This session explores the future of version control and DevOps at Unity, and it showcases future improvements being developed to tailor components like Plastic SCM to address the issues unique to creating games.

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Michael Saver, Senior Product Marketing Manager, Unity

Marie-Christine Babin, Senior Technical Product Manager, Unity

Neha Khalwadekar, Technical Product Manager, Workspace, Unity

Location

Moscone, West Hall 3001 / 3003

Session Type

Unity Developer Summit

3:50 PM - 4:20 PM

The future of .NET and Unity

In this session, you’ll learn what’s new and upcoming for the scripting backend in Unity, including changes planned for the goals of maximizing performance, providing better debugging capabilities, and delivering long-term stability.

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Josh Peterson, Senior Manager, Software Engineering, Unity

Location

Moscone, West Hall 3001 / 3003

Session Type

Unity Developer Summit

4:40 PM - 5:10 PM

How Unity Gaming Services addresses unsolved problems in gaming

Unity launched a new unified platform last year called Unity Gaming Services, dedicated towards allowing studios to better build, launch, and operate multiplayer games.
The goal is to take care of the mechanics behind the scenes, so studios can focus on the fun.
We'll dive into the core problems we hear from studios across the industry, post-COVID trends we expect to see, and how Unity's plans help customers stay ahead of the curve.

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Joanna Van Gansen, Senior Director, Product Management, Unity

Khaled Abdel Rahman, Director, Technical Product Management, Unity

Location

Moscone, West Hall 3001 / 3003

Session Type

Unity Developer Summit

5:30 PM - 6:30 PM

From creation to connection: What’s new for multiplayer gaming at Unity

One of Unity's goals for 2022 is to democratize multiplayer game development – providing the tools, resources, and education required to hit the ground running with development.
Join us to learn about all the new tools available for game devs to make their multiplayer dreams a reality. We'll provide an introduction to Netcode for GameObjects for creating your game, an overview of Multiplay and Relay to connect your players, and a run-through of Matchmaker and Lobby to empower players to play together.
Additionally, we will cover different multiplayer genres and how you can use these services together to provide the best player and developer experience.

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Caleb Atwood, Senior Software Engineer, Unity

Dan Richards, Senior Software Engineer, Unity

Stuart Macfarlane,Technical Product Manager, Unity

Samuel Bellomo, Senior Netcode Developer, Unity

Location

Moscone, West Hall 3001 / 3003

Session Type

Unity Developer Summit

Tuesday, March 22

12:00 PM

Session Title

Session Abstract Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Est pellentesque elit ullamcorper dignissim cras. Sed sed risus pretium quam vulputate dignissim. Posuere ac ut consequat semper viverra nam libero justo.Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Est pellentesque elit ullamcorper dignissim cras. Sed sed risus pretium quam vulputate dignissim. Posuere ac ut consequat semper viverra nam libero justo.

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Speaker Name, Title, Company

Speaker Name, Title, Company

Speaker Name, Title, Company

Speaker Name, Title, Company

Location

Ballroom Name

Session Type 

GDC Session

Wednesday, March 23

9:00 AM - 9:30 AM

Unity Showcase – Live at GDC, Day 1 Introduction


Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Hasan Al Salman, Senior Community Manager, Unity

Ruby Chung, Senior Digital Marketing & Social Media Manager, Unity

Location

Unity Twitch Channel

Session Type 

Unity Showcase – Live at GDC

9:00 AM - 10:00 AM

Introducing Unity’s newest game sample

At GDC 2022, Unity will unveil a new sample game created and developed internally to showcase the power of Unity 2021 LTS and other Unity solutions working together. Unity programmers, artists, and game designers are building this game to put Unity’s creation tools to the test and better understand the needs of creators like you. Join this session to get the first look at Unity’s newest sample game, spark your own creative ambitions, and discover how to apply its learnings to your own projects.

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Ben Mcilmoyle, Senior Advocate, Unity

Juan Puerta, Senior Technical Artist, Unity

Ciro Continisio, Lead Developer, Unity


Location

Moscone, West Hall 3001

Session Type 

Unity Sponsored Session

9:30 am - 11:00 AM

Creator spotlight: Tentacular


Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Hasan Al Salman, Senior Community Manager, Unity

Kal O'Brien, Community Manager, Unity

Justin P Barnett, Unity Insider


Location

Unity Twitch Channel

Session Type 

Unity Showcase – Live at GDC

11:30 AM - 12:00 PM

Optimizing mobile gameplay with Adaptive Performance (partner session with Arm)

Achieving high frame rates and rich graphics without thermal throttling can be difficult. Adaptive Performance allows developers to tune their mobile game and balance that tradeoff to create great gameplay experiences. In this in-depth session, Arm and Unity will show how they are working to expand Adaptive Performance on mobile. Learn helpful tips for balancing frame rates and graphics, as well as the latest details on Adaptive Performance’s updates for the Device Simulator, samples, and scalers.

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Joe Rozek, Developer Relations Staff Engineer, Arm

David Berger, Senior Software Engineer, Unity



Location

Moscone, West Hall 3009

Session Type 

Unity Partner Sponsored Session

11:30 AM - 12:30 PM

Designing Impactful Games


Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Kal O'Brien, Community Manager, Unity




Location

Unity Twitch Channel

Session Type 

Unity Showcase – Live at GDC

12:30 PM - 1:30 PM

Ads as your asset: Improving the player experience

Some developers worry that incorporating ads into their game might cause a negative player experience and impact retention, but they need not fear. When ads are relevant to your players’ interests and seamlessly integrated into your game design, they provide value to your users. If you want to provide a more positive ad experience, you need greater transparency, control, and insights so your ads can be strategic and well-suited to your game and audience instead of just acting as a monetization strategy. Join us to find out how to do this and discover how Big Fish Games and Unity have partnered together to retain users and create revenue opportunities by using the latest Unity Ads and Analytics features.

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Bryan Streit, Partner Manager, Publisher Ops, Unity

Shazad Mohamed, Manager, Product Management, Unity

Kelly Kang, Senior Director, Ad Monetization, Big Fish Games


Location

Moscone, West Hall 3001

Session Type 

Unity Sponsored Session

12:30 PM - 1:30 PM

How SYBO runs the decade's most downloaded mobile game

In this fireside chat, SYBO Games CEO Mathias Gredal Nørvig sits down with Unity’s director of product marketing, Dustin Burg, to discuss how the team has garnered and maintains the astounding success and longevity that it has had with Subway Surfers. The session will also include a look at how SYBO and Unity have built a strong synergy together and elevate one another.

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Dustin Burg, Director, Product Marketing Management, Unity

Mathias Gredal Nørvig, CEO, SYBO



Location

Moscone, West Hall 3020

Session Type 

Unity Sponsored Session

1:00 PM - 2:30 PM

Creator Spotlight: TUNIC

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Hasan Al Salman, Senior Community Manager, Unity

Creator, TUNIC

Joyce MinionsArt, Unity Insider


Location

Unity Twitch Channel

Session Type 

Unity Showcase – Live at GDC

2:00 PM - 3:00 PM

Unity art tools: A new era of creativity

We believe the world is a better place with more creators in it. Unity is on a mission to help everyone achieve their creative vision by democratizing content creation. This panel includes technical pioneers working with Unity’s art tool technologies such as Ziva Dynamics, Weta Digital, and SpeedTree. Discover how Unity’s new lineup of industry-leading artist tools will advance the creative landscape and bring once AAA game tools to the masses. Topics will range from practical product roadmaps and upcoming innovations to visions of Unity’s future and interoperability and artist-driven cloud computing goals.

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Natasha Tatarchuk, Distinguished Technical Fellow and VP, AAA and Graphics Innovation, Unity

James Jacobs, Head of Technology Incubation, Unity

Chris King, Head of SpeedTree, Unity

Joe Marks, CTO, Weta Digital, Unity

Location

Moscone, West Hall 3001

Session Type 

Unity Sponsored Session

3:00 PM - 3:30 PM

Interview with Surprise Guests

Check back on Monday, March 20 for more details!

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Kal O'Brien, Community Manager, Unity


Location

Unity Twitch Channel

Session Type 

Unity Showcase – Live at GDC

3:30 PM - 4:30 PM

Building beautiful worlds with Gaia ML® and Intel OpenVINO® (partner session with Intel)

Popular game dev tools like Procedural World’s Gaia ML® can be used to build lifelike worlds. With AI/ML acceleration powered by Intel® tech, these worlds can be built faster and augmented with amazing new features.

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Adam Goodrich, Managing Director, Procedural Worlds Pty Ltd

Peter Cross, Graphics & Game Dev Community Engagement Lead, Intel



Location

Moscone, West Hall, 2024

Session Type 

Unity Partner Sponsored Session

4:00 PM - 5:30 PM

DOTS Q&A Session

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Hasan Al Salman, Senior Community Manager, Unity

Laurent Gibert, Senior Manager, Product Management, Unity

Turbo Makes Games, Unity Insider

Location

Unity Twitch Channel

Session Type 

Unity Showcase – Live at GDC

Thursday, March 24

9:00 AM - 9:30 AM

Unity Showcase – Live at GDC, Day 2 Introduction


Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Hasan Al Salman, Senior Community Manager, Unity

Ruby Chung, Senior Digital Marketing & Social Media Manager, Unity

Location

Unity Twitch Channel

Session Type 

Unity Showcase – Live at GDC

10:00 AM - 10:45 AM

Getting Started with Unity Visual Scripting


Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Hasan Al Salman, Senior Community Manager, Unity

Ashley Alicea, Senior Technical Product Manager, Unity

 Code Monkey, Unity Insider


Location

Unity Twitch Channel

Session Type 

Unity Showcase – Live at GDC

10:00 AM - 11:00 AM

What’s next for gaming? Trends to expect in 2022

The gaming industry evolves at breakneck speed, and the studios that evolve with it are the ones that stay ahead of the pack. Join us as we walk through the Unity Gaming Report 2022, looking at the trends we see in the industry and how Unity is enabling developers to build and run better games. With real data from Unity’s systems and analysis from our gaming experts, we’ll provide actionable insights that you can leverage to take your game to the next level.

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Emory Irpan, Head of Publisher Ops, Americas, Unity



Location

Moscone, West Hall 3001

Session Type 

Unity Sponsored Session

10:00 AM - 10:45 AM

Inside Unity’s new flagship demo

Take a deep dive into the tech behind the latest real-time cinematic work from Unity’s award-winning demo team to learn how photorealistic protagonists come to life. Highlights will include details about new cutting-edge real-time hair technology, deployed within the Unity Editor. Advanced HDRP lighting and shaders will also be explored.

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Mark Schoennagel, Manager, Technical Marketing, Unity


Location

Moscone, West Hall 2020

Session Type 

Unity Sponsored Session

10:50 AM - 11:15 AM

Unity Roadmap Recap


Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Kal O'Brien, Community Manager, Unity

Jason Weimann, Unity Insider


Location

Unity Twitch Channel

Session Type 

Unity Showcase – Live at GDC

11:30 AM - 12:30 PM

DOTS authoring and debugging workflows in the Unity Editor

This session will cover the improved Editor tooling in the upcoming Data-Oriented Technology Stack (DOTS) 0.50 release, including the Hierarchy, Inspectors, Profiler modules, Systems window, and entities journaling. It will also address a new Editor workflow, coming in Entities 1.0, which allows artists, gameplay programmers, and level designers to author with familiar GameObjects, while giving engine and systems developers access to the runtime state made of entities. Other new features to be covered include the ability to record all data and structural changes in a searchable journal and authoring scenes during Play mode and retaining those changes after exiting Play mode.

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Damian Campeanu, Senior Software Developer, Unity




Location

Moscone, West Hall 3001

Session Type 

Unity Sponsored Session

11:30 AM - 12:30 PM

Tackling toxicity: How to build a thriving player community

Multiplayer games and the communities they create are a huge part of the gaming industry – but what happens if the experiences turn sour? Toxic behavior can cause immense damage to your player base and the success of your game, potentially even harming your studio’s reputation. This session explores the issue of toxicity in gaming, the reason behind this disruptive behavior, and it will equip you with actionable advice to protect your players and studio reputation through disruptive AI technology. You’ll gain a greater understanding of player toxicity and be equipped with an arsenal of strategies for promoting healthy and positive play.

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Ludivine Munch, Senior Technical Product Manager, Unity

Nico Perony, Principal Software Engineer, Unity

Dr. Alok Kanojia, MD, MPH - Cofounder of Healthy Gamer


Location

Moscone, West Hall 2020

Session Type 

Unity Sponsored Session

12:00 PM - 1:30 PM

Unity's New Sample Game

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Hasan Al Salman, Senior Community Manager, Unity

Andy Touch, Senior Content Developer, Unity 

Jason Weimann, Unity Insider

Location

Unity Twitch Channel

Session Type 

Unity Showcase – Live at GDC

12:45 PM - 1:45 PM

Fulfilling your multiplayer game’s potential: Launch and live with confidence

How do studios of all sizes ensure that their multiplayer games are as fun as possible? It’s a tough ask to create a game, then equip it with a top-quality online experience that will keep their players coming back for months (or even years) to come. In this session, you’ll discover how studios fulfill the potential of their hit multiplayer games by building on Multiplay’s battle-tested solutions, plus learn how to build a scalable foundation for your game.

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Larry Rye, Senior Manager, Partner Manager, Solutions Architect – Game Services HD, Unity

Jay Pecho, Technical Director, Industrial Toys


Location

Moscone, West Hall 2020

Session Type 

Unity Sponsored Session

2:00 PM - 2:30 PM

Finer, Faster & Funner: Artistry Evolution in Game Dev

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Kal O'Brien, Community Manager, Unity

Location

Unity Twitch Channel

Session Type 

Unity Showcase – Live at GDC

2:00 PM - 3:00 PM

Building next-gen games for PlayStation VR2 with Unity

PlayStation VR2 (PS VR2) promises improved graphics performance and cutting-edge hardware that allows you to create immersive virtual worlds for your players. This session explores how Unity’s VR tech stack can help you build better VR titles. Learn how to use the Unity Platform and graphics tools to build stunning PlayStation VR2 experiences and optimize your projects’ performance.

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Bria Williams, Senior Product Manager, Unity

Fabien Houlmann, Senior Graphics Developer, Unity

Dave Ruddell, Manager, XR Input & Interactions, Unity

Jono Forbes, XR Workflows & Content Tech Lead, Unity

Location

Moscone, West Hall 2020

Session Type 

Unity Sponsored Session

2:40 PM - 3:10 PM

Automate This: Harnessing ArtEngine for your Pipeline


Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Kal O'Brien, Community Manager, Unity

Location

Unity Twitch Channel

Session Type 

Unity Showcase – Live at GDC

3:40 PM - 5:10 PM

Creator Spotlight: Cult of the Lamb

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Kal O'Brien, Community Manager, Unity

WannibeManisha, Unity Insider 

Location

Unity Twitch Channel

Session Type 

Unity Showcase – Live at GDC

5:30 PM - 6:30 PM

Unfolding your gaming potential with Galaxy GameDev (partner session with Samsung)

In this session, Galaxy GameDev will talk through tips and tricks that can help you tap into your games’ potential on foldable devices. The talk will explore design considerations and optimizations that can be made in game engines, as well as offering a comprehensive overview of the new features in the Adaptive Performance 4.0 partnership between Samsung and Unity. Attendees will learn how to use the latest features from Adaptive Performance 3.0, such as the Boost Mode, Cluster Info and Unity Profiler support, to squeeze even more performance out of their games. 

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Michael Barnes, Head of Game Ecosystem at Samsung Research UK, Samsung Electronics

David Berger, Senior Software Engineer, Unity



Location

Moscone, West Hall 2000

Session Type 

Unity Partner Sponsored Session

Friday, March 25

9:00 AM - 9:30 AM

Unity Showcase – Live at GDC, Day 3 Introduction

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Hasan Al Salman, Senior Community Manager, Unity

Ruby Chung, Senior Digital Marketing & Social Media Manager, Unity

Location

Unity Twitch Channel

Session Type 

Unity Showcase – Live at GDC

9:30AM - 11:00 AM

Unity's new real-time cinematic

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Hasan Al Salman, Senior Community Manager, Unity

Mark Schoennagel, Manager, Technical Marketing, Unity

Cinecom.net, Unity Insider 

Lars Stranden, Unity Insider

Location

Unity Twitch Channel

Session Type 

Unity Showcase – Live at GDC

12:00 PM - 1:00 PM

Unexpected Stories with Unpacking & Inscryption


Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Osama Dorias, Senior Partner Relations Manager Unity

Location

Unity Twitch Channel

Session Type 

Unity Showcase – Live at GDC

1:15 PM - 2:30 PM

Creator Spotlight: Neon White


Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Kal O'Brien, Community Manager, Unity

Harry Alisavakis, Unity Insider



Location

Unity Twitch Channel

Session Type 

Unity Showcase – Live at GDC

2:30 PM - 3:00 PM

Unity Awards 2021 Winners

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Hasan Al Salman, Senior Community Manager, Unity

Kal O'Brien, Community Manager, Unity

Ruby Chung, Senior Digital Marketing & Social Media Manager, Unity

Location

Unity Twitch Channel

Session Type 

Unity Showcase – Live at GDC

3:00 PM - 3:30 PM

The making of Unity’s latest flagship demo, an achievement in graphics and rendering (partner session with NVIDIA)

Unity’s award-winning demo team built the new flagship demo to showcase the latest advancements in graphics and rendering, made achievable on consumer-grade hardware through Unity’s High Definition Render Pipeline (HDRP) and the implementation of NVIDIA graphics features. Learn how the latest generation of Unity’s digital human pushes the boundaries for achieving realistic digital characters with stunning details.

 

Speakers

Speaker Name, Title, Company

Location

Ballroom Name

Speakers

Mark Schoennagel, Manager, Technical Marketing, Unity




Location

Virtual GDC Platform

Session Type 

Unity Partner Sponsored Session

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